It is
rare to find someone willing to
take the effort to produce their
own arcade game. Most developers,
indie or not prefer to bring their
efforts to a platform like the PC
or a console these days. So when I
come across the rare instance of
an indie arcade game development,
I like to try and find out as much
about as I can. Not long ago I
discovered
the space
combat game Galactic Front
via youtube and now I have
discovered the fighter Dark
Presence by
Galloping
Ghost Productions.
After two years of development
efforts they are aiming to release
this in 2008 and from what I have
discovered so far, I think that
fighting fans are in for a treat.
Now this
sounds different that what you may
have read about the game
elsewhere. When checking into Dark
Presence, I saw that a few blogs
covered it back when it was
announced in 06 (shortly before
Arcade Heroes had begun) and the
overall judgment on the game was
quite negative, one even wrote
that the game was “retarded”. This
was all based upon the pictures of
the characters and not upon
anything else as things like
actual gameplay, story and other
points that have not been revealed
yet. I decided to look into the
game for myself and get some
details and after contacting
Galloping Ghost and
getting a run down of the game
directly from them in it’s current
state and what they plan to do, I
am impressed and I should say that
you shouldn’t judge this game by
it’s cover (or in this case,
stills of it’s characters). It’s
worth looking into some details
about the game prior to passing
judgment on it. To demonstrate how
impressed I am with this game so
far from what I have learned about
it, I would feel comfortable
putting it into my own arcade
later this year as I think that
fighting fans will appreciate it
once they get a chance to play.
I am not
at liberty to reveal everything
that I have found out yet but we
will make updates from time to
time as we can. Hit the post break
below for a rundown on some of the
latest details, including some
information not revealed on the
official website or anywhere else
for the game if you want to find
out more.
First
off, I can confidently say that
this is not another “Tattoo
Assassins”. For one thing it’s
being developed by people that
love fighting games and it’s also
been in development for much
longer than that game was. The
sheer amount of work that has gone
into digitizing characters and
scenes is beyond any other fighter
that I know of. The enormous
number of frames that each
character has along with the high
resolution is enough to strain, if
not completely surpass memory
capacities of current gen
consoles. Beyond smooth, detailed
animation of each character, the
backgrounds are also very detailed
and animated as well. Players will
be able to enjoy subtle things
like grass blowing in the wind,
trees reacting to the breeze, dust
particles floating in the air,
lighting
effects, a new technique in
parallax scrolling that makes a 2D
background look like true 3D and
more - in essence, those things
that graphics fanboys love talking
about but not something you see
often in a 2D game these days. I
have seen a brief video of the
game in motion and it looks much
better than in the stills. (The
thumbnail shows a mock-up of the
meters). Expect some videos of the
game in action soon.
One of the most interesting
aspects of the game is the
finishing move system. Instead of
generic moves and reactions that
work on any character, they
created finishing move sets that
were completely unique to the two
characters participating in the
fight, which took a lot of filming
and effort. Each character has 3
finishing moves which can be
linked together for a more
devastating attack. Also depending
upon the finishing move used, it
will actually affect the story of
the game and how it unfolds for
your character. This is one reason
why the game has taken so long to
develop - by using this system it
came out with 437 final moves
total, again each unique to the
characters being played. If you
were to watch nothing but the
final moves, it would take two
hours to go through all of it. The
story line is quite detailed and
expect the game to have multiple
endings for each character, which
are determined upon things like
how you finish off certain
opponents.
The game
will display graphics in 1080p
resolution and there will be four
different cabinet variations, two
of which will include a prize and
a shock band function. The shock
band is optional and delivers a
very light, regulated shock to the
person that looses a match, in the
hopes of making players think out
their matches a little bit more.
In addition to this, the game will
also feature a network connection
so the game can be updated later
on and it will feature seasonal
and weather changes all tied to
your locale. And finally the game
will use a 5.1 surround sound
system for a more impressive audio
experience.
Again,
this is just a little bit of a
larger picture and you can expect
some exclusive pics and video
coming to the site about Dark
Presence soon. We also will have
details on the sequel to Dark
Presence, Conquering Light, so
stay tuned to Arcade Heroes for
more.
[Visit
Galloping
Ghost Productions]
[Discuss
on the Forum]
Explore posts in the same
categories:
Arcade Fun,
Arcade Games,
Arcade Gaming,
Arcade
Software,
Dark Presence,
New games,
fighters
This entry was
posted on March 22, 2008 at 3:17 pm
and is filed under
Arcade Fun,
Arcade Games,
Arcade Gaming,
Arcade
Software,
Dark Presence,
New games,
fighters.
You can subscribe via
RSS 2.0
feed to this post's comments.
Tags:
arcade,
Dark Presence,
fighter,
Galloping
Ghost Productions,
New games
You can
comment below,
or
link to this
permanent URL
from your own site.